Hello! I’m Rachel, a Senior

UX Designer

&

Researcher

Enabling game-changing potential through de-risked decisions: your expert in leveraging user insights for UX-driven success

GAMES

UX researcher and UX designer for +10 game titles

  • Pioneered UX processes in a low UX maturity games company, increasing player engagement while minimising risks and rework

  • Established a streamlined playtest system for a +60 team, reducing setup time from weeks to within one working day

  • Built and maintain playtest recruitment database of +2000 players, alongside a dedicated company playtest server of +50 players, leading to over 100 external playtests with target players

Game credits include: Gabby’s Dollhouse: Games & Cats, Power Rangers: Mighty Force, Star Trek: Lower Decks, Serenity’s Spa: Beauty Salon, HyperRush, Google fitbit ace LTE - Jelly Jam, Sproutlings, Spirit Garden, Gnome Heist, + more

FEATURED


DIGITAL PRODUCTS

UX researcher for 3 digital products & UX designer for 5 digital products

  • Spearheaded UX department at local IT consultancy, improving client satisfaction by ~30% via effective UX strategies

  • Revamped graduate hiring portal design and process, slashing hours spent for applicant assessment by 66% (more than 300 staff hours)

  • Regularly delivering UX talks and co-organiser of Product of Adelaide (UX) Meetup, driving up an average increase of 20 attendees per event since involvement

FEATURED


DIVERSITY AND INCLUSION INITIATIVES

Secretary of South Australian Games Association (not-for-profit) 2024 - present
Leader of Women in Tech - South Australia Chapter 2019 - present
Women in Games Ambassador 2023 - present

  • Leading inclusivity-focused workshops such as bias and allyship, fostering empowerment and support within the community and workplace

  • Organising inclusive and family-friendly game development meetups, moving beyond traditional drink-focused gatherings

  • Supporting individuals pursuing UX, game and tech careers, mentoring UX juniors, women in tech, and diversity champions

FEATURED

Words from Rachel’s colleagues

  • "Rachel has been hugely instrumental in the running and facilitating of playtests - both internal, public and those involving potential publishers for Hyper Rush. I've never had to worry about how these are being run or the processes involved as Rachel's expertise, talent and professionalism are absolutely some of the highest I've encountered in my career."

    Joshua Braddy
    Senior Producer

  • "Rachel has had a massive impact on our team, especially in playtesting. It's been amazing to see how her organisational and planning skills have transformed our game development process. The entire team and organisation have witnessed the significant impact it has had on the quality of the games we are creating."

    Nathan Pana
    UI/UX Director

  • "Rachel brings a player-focused and empathetic perspective, seemlessly integrating UX processes into game development while championing accessibility and diversity. Her support, guidance, and risk driven approach were a core factor in the speed and success of our design team."

    Harley Price
    Lead Game Designer